#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void all_bd2dba() { bool res = all(bool3()); } vertex tint_symbol vertex_main() { all_bd2dba(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { all_bd2dba(); return; } kernel void compute_main() { all_bd2dba(); return; }