float tint_frexp(float param_0, inout int param_1) { float float_exp; float significand = frexp(param_0, float_exp); param_1 = int(float_exp); return significand; } void frexp_481e59() { int arg_1 = 0; float res = tint_frexp(1.0f, arg_1); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { frexp_481e59(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { frexp_481e59(); return; } [numthreads(1, 1, 1)] void compute_main() { frexp_481e59(); return; }