#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_51b047() { uint2 res = select(uint2(), uint2(), bool()); } vertex tint_symbol vertex_main() { select_51b047(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_51b047(); return; } kernel void compute_main() { select_51b047(); return; }