#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_c4a4ef() { uint4 res = select(uint4(), uint4(), bool4()); } vertex tint_symbol vertex_main() { select_c4a4ef(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_c4a4ef(); return; } kernel void compute_main() { select_c4a4ef(); return; }