float4 tint_unpack4x8snorm(uint param_0) { int j = int(param_0); int4 i = int4(j << 24, j << 16, j << 8, j) >> 24; return clamp(float4(i) / 127.0, -1.0, 1.0); } void unpack4x8snorm_523fb3() { float4 res = tint_unpack4x8snorm(1u); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { unpack4x8snorm_523fb3(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack4x8snorm_523fb3(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8snorm_523fb3(); return; }