float4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } void unpack4x8unorm_750c74() { float4 res = tint_unpack4x8unorm(1u); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { unpack4x8unorm_750c74(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack4x8unorm_750c74(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8unorm_750c74(); return; }