struct buf0 { injectionSwitch : vec2, } var data : array; var temp : array; @group(0) @binding(0) var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(f : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_302 : i32 = *(f); k = x_302; let x_303 : i32 = *(f); i = x_303; let x_304 : i32 = *(mid); j = (x_304 + 1); loop { let x_310 : i32 = i; let x_311 : i32 = *(mid); let x_313 : i32 = j; let x_314 : i32 = *(to); if (((x_310 <= x_311) & (x_313 <= x_314))) { } else { break; } let x_318 : i32 = i; let x_320 : i32 = data[x_318]; let x_321 : i32 = j; let x_323 : i32 = data[x_321]; if ((x_320 < x_323)) { let x_328 : i32 = k; k = (x_328 + 1); let x_330 : i32 = i; i = (x_330 + 1); let x_333 : i32 = data[x_330]; temp[x_328] = x_333; } else { let x_335 : i32 = k; k = (x_335 + 1); let x_337 : i32 = j; j = (x_337 + 1); let x_340 : i32 = data[x_337]; temp[x_335] = x_340; } } loop { let x_346 : i32 = i; let x_348 : i32 = i; let x_349 : i32 = *(mid); if (((x_346 < 10) & (x_348 <= x_349))) { } else { break; } let x_353 : i32 = k; k = (x_353 + 1); let x_355 : i32 = i; i = (x_355 + 1); let x_358 : i32 = data[x_355]; temp[x_353] = x_358; } let x_360 : i32 = *(f); i_1 = x_360; loop { let x_365 : i32 = i_1; let x_366 : i32 = *(to); if ((x_365 <= x_366)) { } else { break; } let x_369 : i32 = i_1; let x_370 : i32 = i_1; let x_372 : i32 = temp[x_370]; data[x_369] = x_372; continuing { let x_374 : i32 = i_1; i_1 = (x_374 + 1); } } return; } fn main_1() { var x_85 : i32; var x_86 : i32; var x_87 : i32; var x_88 : i32; var x_89 : i32; var x_90 : i32; var x_91 : i32; var x_92 : i32; var x_93 : i32; var x_94 : i32; var i_3 : i32; var j_1 : i32; var grey : f32; let x_96 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_96); loop { let x_102 : i32 = i_3; switch(x_102) { case 9: { let x_132 : i32 = i_3; data[x_132] = -5; } case 8: { let x_130 : i32 = i_3; data[x_130] = -4; } case 7: { let x_128 : i32 = i_3; data[x_128] = -3; } case 6: { let x_126 : i32 = i_3; data[x_126] = -2; } case 5: { let x_124 : i32 = i_3; data[x_124] = -1; } case 4: { let x_122 : i32 = i_3; data[x_122] = 0; } case 3: { let x_120 : i32 = i_3; data[x_120] = 1; } case 2: { let x_118 : i32 = i_3; data[x_118] = 2; } case 1: { let x_116 : i32 = i_3; data[x_116] = 3; } case 0: { let x_114 : i32 = i_3; data[x_114] = 4; } default: { } } let x_134 : i32 = i_3; i_3 = (x_134 + 1); continuing { let x_136 : i32 = i_3; if ((x_136 < 10)) { } else { break; } } } j_1 = 0; loop { let x_142 : i32 = j_1; if ((x_142 < 10)) { } else { break; } let x_145 : i32 = j_1; let x_146 : i32 = j_1; let x_148 : i32 = data[x_146]; temp[x_145] = x_148; continuing { let x_150 : i32 = j_1; j_1 = (x_150 + 1); } } x_94 = 0; x_93 = 9; x_92 = 1; loop { let x_156 : i32 = x_92; let x_157 : i32 = x_93; if ((x_156 <= x_157)) { } else { break; } let x_160 : i32 = x_94; x_91 = x_160; loop { let x_165 : i32 = x_91; let x_166 : i32 = x_93; if ((x_165 < x_166)) { } else { break; } let x_169 : i32 = x_91; x_90 = x_169; let x_170 : i32 = x_91; let x_171 : i32 = x_92; x_89 = ((x_170 + x_171) - 1); let x_174 : i32 = x_91; let x_175 : i32 = x_92; let x_179 : i32 = x_93; x_88 = min(((x_174 + (2 * x_175)) - 1), x_179); let x_181 : i32 = x_90; x_87 = x_181; let x_182 : i32 = x_89; x_86 = x_182; let x_183 : i32 = x_88; x_85 = x_183; merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85)); continuing { let x_185 : i32 = x_92; let x_187 : i32 = x_91; x_91 = (x_187 + (2 * x_185)); } } continuing { let x_189 : i32 = x_92; x_92 = (2 * x_189); } } let x_193 : f32 = gl_FragCoord.y; if ((i32(x_193) < 30)) { let x_200 : i32 = data[0]; grey = (0.5 + (f32(x_200) / 10.0)); } else { let x_205 : f32 = gl_FragCoord.y; if ((i32(x_205) < 60)) { let x_212 : i32 = data[1]; grey = (0.5 + (f32(x_212) / 10.0)); } else { let x_217 : f32 = gl_FragCoord.y; if ((i32(x_217) < 90)) { let x_224 : i32 = data[2]; grey = (0.5 + (f32(x_224) / 10.0)); } else { let x_229 : f32 = gl_FragCoord.y; if ((i32(x_229) < 120)) { let x_236 : i32 = data[3]; grey = (0.5 + (f32(x_236) / 10.0)); } else { let x_241 : f32 = gl_FragCoord.y; if ((i32(x_241) < 150)) { discard; } else { let x_248 : f32 = gl_FragCoord.y; if ((i32(x_248) < 180)) { let x_255 : i32 = data[5]; grey = (0.5 + (f32(x_255) / 10.0)); } else { let x_260 : f32 = gl_FragCoord.y; if ((i32(x_260) < 210)) { let x_267 : i32 = data[6]; grey = (0.5 + (f32(x_267) / 10.0)); } else { let x_272 : f32 = gl_FragCoord.y; if ((i32(x_272) < 240)) { let x_279 : i32 = data[7]; grey = (0.5 + (f32(x_279) / 10.0)); } else { let x_284 : f32 = gl_FragCoord.y; if ((i32(x_284) < 270)) { let x_291 : i32 = data[8]; grey = (0.5 + (f32(x_291) / 10.0)); } else { discard; } } } } } } } } } let x_295 : f32 = grey; let x_296 : vec3 = vec3(x_295, x_295, x_295); x_GLF_color = vec4(x_296.x, x_296.y, x_296.z, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var f_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_381 : i32 = m; let x_382 : i32 = high; if ((x_381 <= x_382)) { } else { break; } let x_385 : i32 = low; i_2 = x_385; loop { let x_390 : i32 = i_2; let x_391 : i32 = high; if ((x_390 < x_391)) { } else { break; } let x_394 : i32 = i_2; f_1 = x_394; let x_395 : i32 = i_2; let x_396 : i32 = m; mid_1 = ((x_395 + x_396) - 1); let x_399 : i32 = i_2; let x_400 : i32 = m; let x_404 : i32 = high; to_1 = min(((x_399 + (2 * x_400)) - 1), x_404); let x_406 : i32 = f_1; param = x_406; let x_407 : i32 = mid_1; param_1 = x_407; let x_408 : i32 = to_1; param_2 = x_408; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_410 : i32 = m; let x_412 : i32 = i_2; i_2 = (x_412 + (2 * x_410)); } } continuing { let x_414 : i32 = m; m = (2 * x_414); } } return; }