fn clamp_2bd567() { var arg_0 = 1.0; var arg_1 = 1.0; var arg_2 = 1.0; var res : f32 = clamp(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { clamp_2bd567(); return vec4(); } @fragment fn fragment_main() { clamp_2bd567(); } @compute @workgroup_size(1) fn compute_main() { clamp_2bd567(); }