uint4 tint_first_trailing_bit(uint4 v) { uint4 x = uint4(v); const uint4 b16 = (bool4((x & (65535u).xxxx)) ? (0u).xxxx : (16u).xxxx); x = (x >> b16); const uint4 b8 = (bool4((x & (255u).xxxx)) ? (0u).xxxx : (8u).xxxx); x = (x >> b8); const uint4 b4 = (bool4((x & (15u).xxxx)) ? (0u).xxxx : (4u).xxxx); x = (x >> b4); const uint4 b2 = (bool4((x & (3u).xxxx)) ? (0u).xxxx : (2u).xxxx); x = (x >> b2); const uint4 b1 = (bool4((x & (1u).xxxx)) ? (0u).xxxx : (1u).xxxx); const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx); return uint4((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_110f2c() { uint4 arg_0 = (0u).xxxx; uint4 res = tint_first_trailing_bit(arg_0); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { firstTrailingBit_110f2c(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { firstTrailingBit_110f2c(); return; } [numthreads(1, 1, 1)] void compute_main() { firstTrailingBit_110f2c(); return; }