fn max_0c0aae() { var arg_0 = 1u; var arg_1 = 1u; var res : u32 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_0c0aae(); return vec4(); } @fragment fn fragment_main() { max_0c0aae(); } @compute @workgroup_size(1) fn compute_main() { max_0c0aae(); }