fn max_44a39d() { var arg_0 = 1.0; var arg_1 = 1.0; var res : f32 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_44a39d(); return vec4(); } @fragment fn fragment_main() { max_44a39d(); } @compute @workgroup_size(1) fn compute_main() { max_44a39d(); }