@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; fn textureNumSamples_a3c8a0() { var res : i32 = textureNumSamples(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureNumSamples_a3c8a0(); return vec4(); } @fragment fn fragment_main() { textureNumSamples_a3c8a0(); } @compute @workgroup_size(1) fn compute_main() { textureNumSamples_a3c8a0(); }