fn transpose_31e37e() { var arg_0 = mat4x2(); var res : mat2x4 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_31e37e(); return vec4(); } @fragment fn fragment_main() { transpose_31e37e(); } @compute @workgroup_size(1) fn compute_main() { transpose_31e37e(); }