struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } @group(0) @binding(0) var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var count0 : i32; var count1 : i32; var i : i32; let x_29 : i32 = x_6.x_GLF_uniform_int_values[2].el; count0 = x_29; let x_31 : i32 = x_6.x_GLF_uniform_int_values[2].el; count1 = x_31; let x_33 : i32 = x_6.x_GLF_uniform_int_values[2].el; i = x_33; loop { let x_38 : i32 = i; let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el; if ((x_38 < x_40)) { } else { break; } let x_43 : i32 = i; switch(x_43) { case 0, 1: { let x_47 : i32 = count0; count0 = (x_47 + 1); fallthrough; } case 2, 3: { let x_49 : i32 = count1; count1 = (x_49 + 1); } default: { } } continuing { let x_51 : i32 = i; i = (x_51 + 1); } } let x_53 : i32 = count1; let x_55 : i32 = x_6.x_GLF_uniform_int_values[0].el; if ((x_53 == x_55)) { let x_61 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_64 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_67 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_70 : i32 = x_6.x_GLF_uniform_int_values[3].el; x_GLF_color = vec4(f32(x_61), f32(x_64), f32(x_67), f32(x_70)); } else { let x_74 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_75 : f32 = f32(x_74); x_GLF_color = vec4(x_75, x_75, x_75, x_75); } let x_77 : i32 = count0; let x_79 : i32 = x_6.x_GLF_uniform_int_values[1].el; if ((x_77 != x_79)) { let x_84 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_85 : f32 = f32(x_84); x_GLF_color = vec4(x_85, x_85, x_85, x_85); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }