struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn main_1() { var m43 : mat4x3; var sums : Arr; var i : i32; var a : i32; var x_67_phi : i32; let x_44 : f32 = x_6.x_GLF_uniform_float_values[1].el; let x_48 : vec3 = vec3(0.0, 0.0, 0.0); m43 = mat4x3(vec3(x_44, 0.0, 0.0), vec3(0.0, x_44, 0.0), vec3(0.0, 0.0, x_44), vec3(0.0, 0.0, 0.0)); let x_51 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_53 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_55 : f32 = x_6.x_GLF_uniform_float_values[0].el; m43[x_51][x_53] = x_55; let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_60 : f32 = x_6.x_GLF_uniform_float_values[0].el; let x_62 : f32 = x_6.x_GLF_uniform_float_values[0].el; sums = Arr(strided_arr(x_58), strided_arr(x_60), strided_arr(x_62)); let x_65 : i32 = x_8.x_GLF_uniform_int_values[0].el; i = x_65; x_67_phi = x_65; loop { let x_67 : i32 = x_67_phi; let x_73 : i32 = x_8.x_GLF_uniform_int_values[3].el; if ((x_67 < x_73)) { } else { break; } let x_77 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_79 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_81 : f32 = m43[x_67][x_79]; let x_83 : f32 = sums[x_77].el; sums[x_77].el = (x_83 + x_81); continuing { let x_68 : i32 = (x_67 + 1); i = x_68; x_67_phi = x_68; } } let x_87 : i32 = x_8.x_GLF_uniform_int_values[1].el; if ((x_87 == 1)) { a = 4; let x_92 : i32 = x_8.x_GLF_uniform_int_values[2].el; let x_94 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_96 : f32 = m43[4][x_94]; let x_98 : f32 = sums[x_92].el; sums[x_92].el = (x_98 + x_96); } let x_102 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_104 : f32 = sums[x_102].el; let x_106 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_108 : f32 = sums[x_106].el; let x_111 : f32 = x_6.x_GLF_uniform_float_values[2].el; if (((x_104 + x_108) == x_111)) { let x_117 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_120 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_123 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_126 : i32 = x_8.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_117), f32(x_120), f32(x_123), f32(x_126)); } else { let x_130 : i32 = x_8.x_GLF_uniform_int_values[1].el; let x_131 : f32 = f32(x_130); x_GLF_color = vec4(x_131, x_131, x_131, x_131); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }