#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct tint_symbol_1 { /* 0x0000 */ tint_array buffer_size; }; struct S { tint_array a; }; kernel void tint_symbol(const constant tint_symbol_1* tint_symbol_3 [[buffer(30)]]) { uint const l1 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); uint const l2 = (((*(tint_symbol_3)).buffer_size[0u][0u] - 0u) / 4u); return; }