#include using namespace metal; struct main_out { float4 gl_Position; }; struct tint_symbol_1 { float4 gl_Position [[position]]; }; void main_1(thread float4* const tint_symbol_4) { (*(tint_symbol_4)).y = 0.0f; return; } vertex tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.gl_Position=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position}; return tint_symbol_3; }