static uint x_1 = 0u; static float4 x_4 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const uint x_2 = x_1; return; } struct main_out { float4 x_4_1; }; struct tint_symbol_1 { uint x_1_param : SV_InstanceID; }; struct tint_symbol_2 { float4 x_4_1 : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const uint x_1_param = tint_symbol.x_1_param; x_1 = x_1_param; main_1(); const main_out tint_symbol_3 = {x_4}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_4_1}; return tint_symbol_4; }