#include using namespace metal; struct tint_symbol_1 { /* 0x0000 */ uint4 buffer_size[1]; }; struct S { /* 0x0000 */ uint first; /* 0x0004 */ uint rtarr[1]; }; void main_1(constant tint_symbol_1& tint_symbol_2) { uint const x_1 = ((tint_symbol_2.buffer_size[0u][0u] - 4u) / 4u); return; } fragment void tint_symbol(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { main_1(tint_symbol_2); return; }