struct S { algo : u32; }; struct S_1 { rithm : u32; }; fn main_1() { var var0 : S; var var1 : S_1; let x_1 : S = var0; var x_2_1 : S = x_1; x_2_1.algo = 10u; let x_2 : S = x_2_1; let x_3 : S_1 = var1; var x_4_1 : S_1 = x_3; x_4_1.rithm = 11u; let x_4 : S_1 = x_4_1; return; } [[stage(fragment)]] fn main() { main_1(); }