#version 310 es float f1(float a[4]) { return a[3]; } float f2(float a[3][4]) { return a[2][3]; } float f3(float a[2][3][4]) { return a[1][2][3]; } void tint_symbol() { float a1[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); float a2[3][4] = float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)); float a3[2][3][4] = float[2][3][4](float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f)), float[3][4](float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f), float[4](0.0f, 0.0f, 0.0f, 0.0f))); float v1 = f1(a1); float v2 = f2(a2); float v3 = f3(a3); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }