#version 310 es struct S { int x; uint a; uint y; }; shared S wg; void compute_main(uint local_invocation_index) { { wg.x = 0; atomicExchange(wg.a, 0u); wg.y = 0u; } barrier(); atomicExchange(wg.a, 1u); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }