enable f16; fn max_34956e() { var arg_0 = vec2(f16()); var arg_1 = vec2(f16()); var res : vec2 = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_34956e(); return vec4(); } @fragment fn fragment_main() { max_34956e(); } @compute @workgroup_size(1) fn compute_main() { max_34956e(); }