float4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } void unpack4x8unorm_750c74() { float4 res = tint_unpack4x8unorm(1u); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { unpack4x8unorm_750c74(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { unpack4x8unorm_750c74(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8unorm_750c74(); return; }