#version 310 es precision mediump float; void tint_symbol() { float signed_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); float unsigned_literal[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); float signed_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); float unsigned_constant[4] = float[4](0.0f, 0.0f, 0.0f, 0.0f); signed_literal = unsigned_constant; signed_constant = unsigned_literal; } void main() { tint_symbol(); return; }