struct tint_symbol { float4 value : SV_Target0; }; float4 main_inner() { return float4(0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f); } tint_symbol main() { const float4 inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; }