struct tint_symbol { float value : SV_Depth; }; float main1_inner() { return 1.0f; } tint_symbol main1() { const float inner_result = main1_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } struct tint_symbol_1 { uint value : SV_Coverage; }; uint main2_inner() { return 1u; } tint_symbol_1 main2() { const uint inner_result_1 = main2_inner(); tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0; wrapper_result_1.value = inner_result_1; return wrapper_result_1; }