struct VertexInputs { uint vertex_index; uint instance_index; }; struct tint_symbol_1 { uint vertex_index : SV_VertexID; uint instance_index : SV_InstanceID; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 main_inner(VertexInputs inputs) { const uint foo = (inputs.vertex_index + inputs.instance_index); return (0.0f).xxxx; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const VertexInputs tint_symbol_3 = {tint_symbol.vertex_index, tint_symbol.instance_index}; const float4 inner_result = main_inner(tint_symbol_3); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; }