struct tint_symbol_1 { int loc0 : TEXCOORD0; uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3) { const int i = loc0; const uint u = loc1; const float f = loc2; const float4 v = loc3; return (0.0f).xxxx; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 inner_result = main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; }