@vertex fn main(@location(0) loc0 : i32, @location(1) loc1 : u32, @location(2) loc2 : f32, @location(3) loc3 : vec4) -> @builtin(position) vec4 { let i : i32 = loc0; let u : u32 = loc1; let f : f32 = loc2; let v : vec4 = loc3; return vec4(); }