// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/metal/SwapChainMTL.h" #include "dawn_native/metal/DeviceMTL.h" #include "dawn_native/metal/TextureMTL.h" #include namespace dawn_native { namespace metal { SwapChain::SwapChain(SwapChainBuilder* builder) : SwapChainBase(builder) { const auto& im = GetImplementation(); dawnWSIContextMetal wsiContext = {}; wsiContext.device = ToBackend(GetDevice())->GetMTLDevice(); im.Init(im.userData, &wsiContext); } SwapChain::~SwapChain() { } TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { const auto& im = GetImplementation(); dawnSwapChainNextTexture next = {}; dawnSwapChainError error = im.GetNextTexture(im.userData, &next); if (error) { GetDevice()->HandleError(error); return nullptr; } id nativeTexture = reinterpret_cast>(next.texture.ptr); return new Texture(builder, nativeTexture); } void SwapChain::OnBeforePresent(TextureBase*) { } }} // namespace dawn_native::metal