// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include "tests/DawnTest.h" #include "common/Assert.h" #include "common/Constants.h" #include "utils/DawnHelpers.h" constexpr static unsigned int kRTSize = 64; class BlendStateTest : public DawnTest { protected: void SetUp() override { DawnTest::SetUp(); vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"( #version 450 void main() { const vec2 pos[3] = vec2[3](vec2(-1.f, -1.f), vec2(3.f, -1.f), vec2(-1.f, 3.f)); gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f); } )"); bindGroupLayout = utils::MakeBindGroupLayout( device, { {0, dawn::ShaderStageBit::Fragment, dawn::BindingType::UniformBuffer}, }); pipelineLayout = utils::MakeBasicPipelineLayout(device, &bindGroupLayout); renderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize); } struct TriangleSpec { RGBA8 color; std::array blendFactor = {}; }; // Set up basePipeline and testPipeline. testPipeline has the given blend state on the first attachment. basePipeline has no blending void SetupSingleSourcePipelines(const dawn::BlendState &blendState) { dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(set = 0, binding = 0) uniform myBlock { vec4 color; } myUbo; layout(location = 0) out vec4 fragColor; void main() { fragColor = myUbo.color; } )"); basePipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, renderPass.colorFormat) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .GetResult(); testPipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, renderPass.colorFormat) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .SetColorAttachmentBlendState(0, blendState) .GetResult(); } // Create a bind group to set the colors as a uniform buffer template dawn::BindGroup MakeBindGroupForColors(std::array colors) { std::array data; for (unsigned int i = 0; i < N; ++i) { data[4 * i + 0] = static_cast(colors[i].r) / 255.f; data[4 * i + 1] = static_cast(colors[i].g) / 255.f; data[4 * i + 2] = static_cast(colors[i].b) / 255.f; data[4 * i + 3] = static_cast(colors[i].a) / 255.f; } uint32_t bufferSize = static_cast(4 * N * sizeof(float)); dawn::Buffer buffer = utils::CreateBufferFromData(device, &data, bufferSize, dawn::BufferUsageBit::Uniform); dawn::BufferView view = buffer.CreateBufferViewBuilder() .SetExtent(0, bufferSize) .GetResult(); return device.CreateBindGroupBuilder() .SetLayout(bindGroupLayout) .SetBufferViews(0, 1, &view) .GetResult(); } // Test that after drawing a triangle with the base color, and then the given triangle spec, the color is as expected void DoSingleSourceTest(RGBA8 base, const TriangleSpec& triangle, const RGBA8& expected) { dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderPass.renderPassInfo) // First use the base pipeline to draw a triangle with no blending .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { base } }))) .DrawArrays(3, 1, 0, 0) // Then use the test pipeline to draw the test triangle with blending .SetRenderPipeline(testPipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { triangle.color } }))) .SetBlendColor(triangle.blendFactor[0], triangle.blendFactor[1], triangle.blendFactor[2], triangle.blendFactor[3]) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2); } // Given a vector of tests where each element is , check that all expectations are true for the given blend operation void CheckBlendOperation(RGBA8 base, dawn::BlendOperation operation, std::vector> tests) { dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(operation, dawn::BlendFactor::One, dawn::BlendFactor::One) .GetResult(); SetupSingleSourcePipelines(blendState); for (const auto& test : tests) { DoSingleSourceTest(base, { test.first }, test.second); } } // Given a vector of tests where each element is , check that all expectations are true for the given blend factors void CheckBlendFactor(RGBA8 base, dawn::BlendFactor colorSrcFactor, dawn::BlendFactor colorDstFactor, dawn::BlendFactor alphaSrcFactor, dawn::BlendFactor alphaDstFactor, std::vector> tests) { dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, colorSrcFactor, colorDstFactor) .SetAlphaBlend(dawn::BlendOperation::Add, alphaSrcFactor, alphaDstFactor) .GetResult(); SetupSingleSourcePipelines(blendState); for (const auto& test : tests) { DoSingleSourceTest(base, test.first, test.second); } } void CheckSrcBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector> tests) { CheckBlendFactor(base, colorFactor, dawn::BlendFactor::One, alphaFactor, dawn::BlendFactor::One, tests); } void CheckDstBlendFactor(RGBA8 base, dawn::BlendFactor colorFactor, dawn::BlendFactor alphaFactor, std::vector> tests) { CheckBlendFactor(base, dawn::BlendFactor::One, colorFactor, dawn::BlendFactor::One, alphaFactor, tests); } utils::BasicRenderPass renderPass; dawn::RenderPipeline basePipeline; dawn::RenderPipeline testPipeline; dawn::ShaderModule vsModule; dawn::BindGroupLayout bindGroupLayout; dawn::PipelineLayout pipelineLayout; }; namespace { // Add two colors and clamp constexpr RGBA8 operator+(const RGBA8& col1, const RGBA8& col2) { int r = static_cast(col1.r) + static_cast(col2.r); int g = static_cast(col1.g) + static_cast(col2.g); int b = static_cast(col1.b) + static_cast(col2.b); int a = static_cast(col1.a) + static_cast(col2.a); r = (r > 255 ? 255 : (r < 0 ? 0 : r)); g = (g > 255 ? 255 : (g < 0 ? 0 : g)); b = (b > 255 ? 255 : (b < 0 ? 0 : b)); a = (a > 255 ? 255 : (a < 0 ? 0 : a)); return RGBA8(static_cast(r), static_cast(g), static_cast(b), static_cast(a)); } // Subtract two colors and clamp constexpr RGBA8 operator-(const RGBA8& col1, const RGBA8& col2) { int r = static_cast(col1.r) - static_cast(col2.r); int g = static_cast(col1.g) - static_cast(col2.g); int b = static_cast(col1.b) - static_cast(col2.b); int a = static_cast(col1.a) - static_cast(col2.a); r = (r > 255 ? 255 : (r < 0 ? 0 : r)); g = (g > 255 ? 255 : (g < 0 ? 0 : g)); b = (b > 255 ? 255 : (b < 0 ? 0 : b)); a = (a > 255 ? 255 : (a < 0 ? 0 : a)); return RGBA8(static_cast(r), static_cast(g), static_cast(b), static_cast(a)); } // Get the component-wise minimum of two colors RGBA8 min(const RGBA8& col1, const RGBA8& col2) { return RGBA8( std::min(col1.r, col2.r), std::min(col1.g, col2.g), std::min(col1.b, col2.b), std::min(col1.a, col2.a) ); } // Get the component-wise maximum of two colors RGBA8 max(const RGBA8& col1, const RGBA8& col2) { return RGBA8( std::max(col1.r, col2.r), std::max(col1.g, col2.g), std::max(col1.b, col2.b), std::max(col1.a, col2.a) ); } // Blend two RGBA8 color values parameterized by the provided factors in the range [0.f, 1.f] RGBA8 mix(const RGBA8& col1, const RGBA8& col2, std::array fac) { float r = static_cast(col1.r) * (1.f - fac[0]) + static_cast(col2.r) * fac[0]; float g = static_cast(col1.g) * (1.f - fac[1]) + static_cast(col2.g) * fac[1]; float b = static_cast(col1.b) * (1.f - fac[2]) + static_cast(col2.b) * fac[2]; float a = static_cast(col1.a) * (1.f - fac[3]) + static_cast(col2.a) * fac[3]; return RGBA8({ static_cast(std::round(r)), static_cast(std::round(g)), static_cast(std::round(b)), static_cast(std::round(a)) }); } // Blend two RGBA8 color values parameterized by the provided RGBA8 factor RGBA8 mix(const RGBA8& col1, const RGBA8& col2, const RGBA8& fac) { std::array f = { { static_cast(fac.r) / 255.f, static_cast(fac.g) / 255.f, static_cast(fac.b) / 255.f, static_cast(fac.a) / 255.f, } }; return mix(col1, col2, f); } constexpr std::array kColors = { { // check operations over multiple channels RGBA8(64,0,0,0), RGBA8(0,64,0,0), RGBA8(64,0,32,0), RGBA8(0,64,32,0), RGBA8(128,0,128,128), RGBA8(0,128,128,128), // check cases that may cause overflow RGBA8(0,0,0,0), RGBA8(255,255,255,255), } }; } // Test compilation and usage of the fixture TEST_P(BlendStateTest, Basic) { dawn::BlendState blendState = device.CreateBlendStateBuilder().GetResult(); SetupSingleSourcePipelines(blendState); DoSingleSourceTest(RGBA8(0, 0, 0, 0), { RGBA8(255, 0, 0, 0) }, RGBA8(255, 0, 0, 0)); } // The following tests check test that the blend operation works TEST_P(BlendStateTest, BlendOperationAdd) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(color, base + color); }); CheckBlendOperation(base, dawn::BlendOperation::Add, tests); } TEST_P(BlendStateTest, BlendOperationSubtract) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(color, color - base); }); CheckBlendOperation(base, dawn::BlendOperation::Subtract, tests); } TEST_P(BlendStateTest, BlendOperationReverseSubtract) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(color, base - color); }); CheckBlendOperation(base, dawn::BlendOperation::ReverseSubtract, tests); } TEST_P(BlendStateTest, BlendOperationMin) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(color, min(base, color)); }); CheckBlendOperation(base, dawn::BlendOperation::Min, tests); } TEST_P(BlendStateTest, BlendOperationMax) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(color, max(base, color)); }); CheckBlendOperation(base, dawn::BlendOperation::Max, tests); } // The following tests check that the Source blend factor works TEST_P(BlendStateTest, SrcBlendFactorZero) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(TriangleSpec({ { color } }), base); }); CheckSrcBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, SrcBlendFactorOne) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(TriangleSpec({ { color } }), base + color); }); CheckSrcBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests); } TEST_P(BlendStateTest, SrcBlendFactorSrcColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = color; fac.a = 0; RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - color; fac.a = 0; RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, SrcBlendFactorSrcAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac(color.a, color.a, color.a, color.a); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests); } TEST_P(BlendStateTest, SrcBlendFactorOneMinusSrcAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color.a, color.a, color.a, color.a); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests); } TEST_P(BlendStateTest, SrcBlendFactorDstColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = base; fac.a = 0; RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - base; fac.a = 0; RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, SrcBlendFactorDstAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac(base.a, base.a, base.a, base.a); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests); } TEST_P(BlendStateTest, SrcBlendFactorOneMinusDstAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(base.a, base.a, base.a, base.a); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests); } TEST_P(BlendStateTest, SrcBlendFactorSrcAlphaSaturated) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { uint8_t f = std::min(color.a, static_cast(255 - base.a)); RGBA8 fac(f, f, f, 255); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests); } TEST_P(BlendStateTest, SrcBlendFactorBlendColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} }); RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, triangleSpec.blendFactor); return std::make_pair(triangleSpec, expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests); } TEST_P(BlendStateTest, SrcBlendFactorOneMinusBlendColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} }); std::array f = { { 0.8f, 0.6f, 0.4f, 0.2f } }; RGBA8 expected = base + mix(RGBA8(0, 0, 0, 0), color, f); return std::make_pair(triangleSpec, expected); }); CheckSrcBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests); } // The following tests check that the Destination blend factor works TEST_P(BlendStateTest, DstBlendFactorZero) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(TriangleSpec({ { color } }), color); }); CheckDstBlendFactor(base, dawn::BlendFactor::Zero, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, DstBlendFactorOne) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { return std::make_pair(TriangleSpec({ { color } }), base + color); }); CheckDstBlendFactor(base, dawn::BlendFactor::One, dawn::BlendFactor::One, tests); } TEST_P(BlendStateTest, DstBlendFactorSrcColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = color; fac.a = 0; RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::SrcColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - color; fac.a = 0; RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, DstBlendFactorSrcAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac(color.a, color.a, color.a, color.a); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlpha, dawn::BlendFactor::SrcAlpha, tests); } TEST_P(BlendStateTest, DstBlendFactorOneMinusSrcAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(color.a, color.a, color.a, color.a); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusSrcAlpha, dawn::BlendFactor::OneMinusSrcAlpha, tests); } TEST_P(BlendStateTest, DstBlendFactorDstColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = base; fac.a = 0; RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::DstColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, DstBlendFactorOneMinusDstColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - base; fac.a = 0; RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstColor, dawn::BlendFactor::Zero, tests); } TEST_P(BlendStateTest, DstBlendFactorDstAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac(base.a, base.a, base.a, base.a); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::DstAlpha, dawn::BlendFactor::DstAlpha, tests); } TEST_P(BlendStateTest, DstBlendFactorOneMinusDstAlpha) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { RGBA8 fac = RGBA8(255, 255, 255, 255) - RGBA8(base.a, base.a, base.a, base.a); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusDstAlpha, dawn::BlendFactor::OneMinusDstAlpha, tests); } TEST_P(BlendStateTest, DstBlendFactorSrcAlphaSaturated) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { uint8_t f = std::min(color.a, static_cast(255 - base.a)); RGBA8 fac(f, f, f, 255); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, fac); return std::make_pair(TriangleSpec({ { color } }), expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::SrcAlphaSaturated, dawn::BlendFactor::SrcAlphaSaturated, tests); } TEST_P(BlendStateTest, DstBlendFactorBlendColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} }); RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, triangleSpec.blendFactor); return std::make_pair(triangleSpec, expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::BlendColor, dawn::BlendFactor::BlendColor, tests); } TEST_P(BlendStateTest, DstBlendFactorOneMinusBlendColor) { RGBA8 base(32, 64, 128, 192); std::vector> tests; std::transform(kColors.begin(), kColors.end(), std::back_inserter(tests), [&](const RGBA8& color) { auto triangleSpec = TriangleSpec({ { color }, {{ 0.2f, 0.4f, 0.6f, 0.8f }} }); std::array f = { { 0.8f, 0.6f, 0.4f, 0.2f } }; RGBA8 expected = color + mix(RGBA8(0, 0, 0, 0), base, f); return std::make_pair(triangleSpec, expected); }); CheckDstBlendFactor(base, dawn::BlendFactor::OneMinusBlendColor, dawn::BlendFactor::OneMinusBlendColor, tests); } // Check that the color write mask works TEST_P(BlendStateTest, ColorWriteMask) { { // Test single channel color write dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetColorWriteMask(dawn::ColorWriteMask::Red) .GetResult(); SetupSingleSourcePipelines(blendState); RGBA8 base(32, 64, 128, 192); for (auto& color : kColors) { RGBA8 expected = base + RGBA8(color.r, 0, 0, 0); DoSingleSourceTest(base, { color }, expected); } } { // Test multi channel color write dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetColorWriteMask(dawn::ColorWriteMask::Green | dawn::ColorWriteMask::Alpha) .GetResult(); SetupSingleSourcePipelines(blendState); RGBA8 base(32, 64, 128, 192); for (auto& color : kColors) { RGBA8 expected = base + RGBA8(0, color.g, 0, color.a); DoSingleSourceTest(base, { color }, expected); } } { // Test no channel color write dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetColorWriteMask(dawn::ColorWriteMask::None) .GetResult(); SetupSingleSourcePipelines(blendState); RGBA8 base(32, 64, 128, 192); for (auto& color : kColors) { DoSingleSourceTest(base, { color }, base); } } } // Check that the color write mask works when blending is disabled TEST_P(BlendStateTest, ColorWriteMaskBlendingDisabled) { { dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(false) .SetColorWriteMask(dawn::ColorWriteMask::Red) .GetResult(); SetupSingleSourcePipelines(blendState); RGBA8 base(32, 64, 128, 192); RGBA8 expected(32, 0, 0, 0); dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderPass.renderPassInfo) .SetRenderPipeline(testPipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { base } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(expected, renderPass.color, kRTSize / 2, kRTSize / 2); } } // Test that independent blend states on render targets works TEST_P(BlendStateTest, IndependentBlendState) { std::array renderTargets; std::array renderTargetViews; for (uint32_t i = 0; i < 4; ++i) { renderTargets[i] = device.CreateTextureBuilder() .SetDimension(dawn::TextureDimension::e2D) .SetExtent(kRTSize, kRTSize, 1) .SetFormat(dawn::TextureFormat::R8G8B8A8Unorm) .SetMipLevels(1) .SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment | dawn::TextureUsageBit::TransferSrc) .GetResult(); renderTargetViews[i] = renderTargets[i].CreateTextureViewBuilder().GetResult(); } dawn::RenderPassDescriptor renderpass = device.CreateRenderPassDescriptorBuilder() .SetColorAttachment(0, renderTargetViews[0], dawn::LoadOp::Clear) .SetColorAttachment(1, renderTargetViews[1], dawn::LoadOp::Clear) .SetColorAttachment(2, renderTargetViews[2], dawn::LoadOp::Clear) .SetColorAttachment(3, renderTargetViews[3], dawn::LoadOp::Clear) .GetResult(); dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(set = 0, binding = 0) uniform myBlock { vec4 color0; vec4 color1; vec4 color2; vec4 color3; } myUbo; layout(location = 0) out vec4 fragColor0; layout(location = 1) out vec4 fragColor1; layout(location = 2) out vec4 fragColor2; layout(location = 3) out vec4 fragColor3; void main() { fragColor0 = myUbo.color0; fragColor1 = myUbo.color1; fragColor2 = myUbo.color2; fragColor3 = myUbo.color3; } )"); std::array blendStates = { { device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::One, dawn::BlendFactor::One) .GetResult(), device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Subtract, dawn::BlendFactor::One, dawn::BlendFactor::One) .GetResult(), device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Min, dawn::BlendFactor::One, dawn::BlendFactor::One) .GetResult(), } }; basePipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(1, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(2, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(3, dawn::TextureFormat::R8G8B8A8Unorm) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .GetResult(); testPipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(1, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(2, dawn::TextureFormat::R8G8B8A8Unorm) .SetColorAttachmentFormat(3, dawn::TextureFormat::R8G8B8A8Unorm) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .SetColorAttachmentBlendState(0, blendStates[0]) .SetColorAttachmentBlendState(1, blendStates[1]) // Blend state not set on third color attachment. It should be default .SetColorAttachmentBlendState(3, blendStates[2]) .GetResult(); for (unsigned int c = 0; c < kColors.size(); ++c) { RGBA8 base = kColors[((c + 31) * 29) % kColors.size()]; RGBA8 color0 = kColors[((c + 19) * 13) % kColors.size()]; RGBA8 color1 = kColors[((c + 11) * 43) % kColors.size()]; RGBA8 color2 = kColors[((c + 7) * 3) % kColors.size()]; RGBA8 color3 = kColors[((c + 13) * 71) % kColors.size()]; RGBA8 expected0 = color0 + base; RGBA8 expected1 = color1 - base; RGBA8 expected2 = color2; RGBA8 expected3 = min(color3, base); dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderpass) .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { base, base, base, base } }))) .DrawArrays(3, 1, 0, 0) .SetRenderPipeline(testPipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { color0, color1, color2, color3 } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(expected0, renderTargets[0], kRTSize / 2, kRTSize / 2) << "Attachment slot 0 should have been " << color0 << " + " << base << " = " << expected0; EXPECT_PIXEL_RGBA8_EQ(expected1, renderTargets[1], kRTSize / 2, kRTSize / 2) << "Attachment slot 1 should have been " << color1 << " - " << base << " = " << expected1; EXPECT_PIXEL_RGBA8_EQ(expected2, renderTargets[2], kRTSize / 2, kRTSize / 2) << "Attachment slot 2 should have been " << color2 << " = " << expected2 << "(no blending)"; EXPECT_PIXEL_RGBA8_EQ(expected3, renderTargets[3], kRTSize / 2, kRTSize / 2) << "Attachment slot 3 should have been min(" << color3 << ", " << base << ") = " << expected3; } } // Test that the default blend color is correctly set at the beginning of every subpass TEST_P(BlendStateTest, DefaultBlendColor) { dawn::BlendState blendState = device.CreateBlendStateBuilder() .SetBlendEnabled(true) .SetColorBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One) .SetAlphaBlend(dawn::BlendOperation::Add, dawn::BlendFactor::BlendColor, dawn::BlendFactor::One) .GetResult(); dawn::ShaderModule fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"( #version 450 layout(set = 0, binding = 0) uniform myBlock { vec4 color; } myUbo; layout(location = 0) out vec4 fragColor; void main() { fragColor = myUbo.color; } )"); basePipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, renderPass.colorFormat) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .GetResult(); testPipeline = device.CreateRenderPipelineBuilder() .SetColorAttachmentFormat(0, renderPass.colorFormat) .SetLayout(pipelineLayout) .SetStage(dawn::ShaderStage::Vertex, vsModule, "main") .SetStage(dawn::ShaderStage::Fragment, fsModule, "main") .SetColorAttachmentBlendState(0, blendState) .GetResult(); // Check that the initial blend color is (0,0,0,0) { dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderPass.renderPassInfo) .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(0, 0, 0, 0) } }))) .DrawArrays(3, 1, 0, 0) .SetRenderPipeline(testPipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(255, 255, 255, 255) } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2); } // Check that setting the blend color works { dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderPass.renderPassInfo) .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(0, 0, 0, 0) } }))) .DrawArrays(3, 1, 0, 0) .SetRenderPipeline(testPipeline) .SetBlendColor(1, 1, 1, 1) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(255, 255, 255, 255) } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(RGBA8(255, 255, 255, 255), renderPass.color, kRTSize / 2, kRTSize / 2); } // Check that the blend color is not inherited between render passes { dawn::CommandBuffer commands = device.CreateCommandBufferBuilder() .BeginRenderPass(renderPass.renderPassInfo) .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(0, 0, 0, 0) } }))) .DrawArrays(3, 1, 0, 0) .SetRenderPipeline(testPipeline) .SetBlendColor(1, 1, 1, 1) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(255, 255, 255, 255) } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .BeginRenderPass(renderPass.renderPassInfo) .SetRenderPipeline(basePipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(0, 0, 0, 0) } }))) .DrawArrays(3, 1, 0, 0) .SetRenderPipeline(testPipeline) .SetBindGroup(0, MakeBindGroupForColors(std::array({ { RGBA8(255, 255, 255, 255) } }))) .DrawArrays(3, 1, 0, 0) .EndRenderPass() .GetResult(); queue.Submit(1, &commands); EXPECT_PIXEL_RGBA8_EQ(RGBA8(0, 0, 0, 0), renderPass.color, kRTSize / 2, kRTSize / 2); } } DAWN_INSTANTIATE_TEST(BlendStateTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend)