#version 310 es #extension GL_AMD_gpu_shader_half_float : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { f16vec2 v2 = f16vec2((1.0hf + 2.0hf)); f16vec3 v3 = f16vec3((1.0hf + 2.0hf)); f16vec4 v4 = f16vec4((1.0hf + 2.0hf)); }