fn cross_1d7933() { var res = cross(vec3(1.0), vec3(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { cross_1d7933(); return vec4<f32>(); } @fragment fn fragment_main() { cross_1d7933(); } @compute @workgroup_size(1) fn compute_main() { cross_1d7933(); }