fn firstLeadingBit_3fd7d0() { var res : vec3<u32> = firstLeadingBit(vec3<u32>(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { firstLeadingBit_3fd7d0(); return vec4<f32>(); } @fragment fn fragment_main() { firstLeadingBit_3fd7d0(); } @compute @workgroup_size(1) fn compute_main() { firstLeadingBit_3fd7d0(); }