struct tint_symbol_1 { float none : TEXCOORD0; nointerpolation float flat : TEXCOORD1; linear float perspective_center : TEXCOORD2; linear centroid float perspective_centroid : TEXCOORD3; linear sample float perspective_sample : TEXCOORD4; noperspective float linear_center : TEXCOORD5; noperspective centroid float linear_centroid : TEXCOORD6; noperspective sample float linear_sample : TEXCOORD7; }; void main_inner(float none, float flat, float perspective_center, float perspective_centroid, float perspective_sample, float linear_center, float linear_centroid, float linear_sample) { } void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.none, tint_symbol.flat, tint_symbol.perspective_center, tint_symbol.perspective_centroid, tint_symbol.perspective_sample, tint_symbol.linear_center, tint_symbol.linear_centroid, tint_symbol.linear_sample); return; }