#!/usr/bin/env python2
# Copyright 2019 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os, sys
from collections import namedtuple
import xml.etree.ElementTree as etree
from generator_lib import Generator, run_generator, FileRender
class ProcName:
def __init__(self, gl_name, proc_name=None):
assert(gl_name.startswith('gl'))
if proc_name == None:
proc_name = gl_name[2:]
self.gl_name = gl_name
self.proc_name = proc_name
def glProcName(self):
return self.gl_name
def ProcName(self):
return self.proc_name
def PFNPROCNAME(self):
return 'PFN' + self.gl_name.upper() + 'PROC'
def __repr__(self):
return 'Proc("{}", "{}")'.format(self.gl_name, self.proc_name)
ProcParam = namedtuple('ProcParam', ['name', 'type'])
class Proc:
def __init__(self, element):
# Type declaration for return values and arguments all have the same
# (weird) format.
# [A][B][C]
#
# Some examples are:
# void glFinish
# GLenumglFenceSync
# const GLubyte *glGetString
#
# This handles all the shapes found in gl.xml except for this one that
# has an array specifier after :
# GLuint baseAndCount[2]
def parse_type_declaration(element):
result = ''
if element.text != None:
result += element.text
ptype = element.find('ptype')
if ptype != None:
result += ptype.text
if ptype.tail != None:
result += ptype.tail
return result.strip()
proto = element.find('proto')
self.return_type = parse_type_declaration(proto)
self.params = []
for param in element.findall('./param'):
self.params.append(ProcParam(param.find('name').text, parse_type_declaration(param)))
self.gl_name = proto.find('name').text
self.alias = None
if element.find('alias') != None:
self.alias = element.find('alias').attrib['name']
def glProcName(self):
return self.gl_name
def ProcName(self):
assert(self.gl_name.startswith('gl'))
return self.gl_name[2:]
def PFNGLPROCNAME(self):
return 'PFN' + self.gl_name.upper() + 'PROC'
def __repr__(self):
return 'Proc("{}")'.format(self.gl_name)
EnumDefine = namedtuple('EnumDefine', ['name', 'value'])
Version = namedtuple('Version', ['major', 'minor'])
VersionBlock = namedtuple('VersionBlock', ['version', 'procs', 'enums'])
HeaderBlock = namedtuple('HeaderBlock', ['description', 'procs', 'enums'])
def parse_version(version):
return Version(*map(int, version.split('.')))
def compute_params(root):
# Parse all the commands and enums
all_procs = {}
for command in root.findall('''commands[@namespace='GL']/command'''):
proc = Proc(command)
assert(proc.gl_name not in all_procs)
all_procs[proc.gl_name] = proc
all_enums = {}
for enum in root.findall('''enums[@namespace='GL']/enum'''):
enum_name = enum.attrib['name']
# Special case an enum we'll never use that has different values in GL and GLES
if enum_name == 'GL_ACTIVE_PROGRAM_EXT':
continue
assert(enum_name not in all_enums)
all_enums[enum_name] = EnumDefine(enum_name, enum.attrib['value'])
# Get the list of all Desktop OpenGL function removed by the Core Profile.
core_removed_procs = set()
for proc in root.findall('''feature/remove[@profile='core']/command'''):
core_removed_procs.add(proc.attrib['name'])
# Get list of enums and procs per OpenGL ES/Desktop OpenGL version
def parse_version_blocks(api, removed_procs = set()):
blocks = []
for section in root.findall('''feature[@api='{}']'''.format(api)):
section_procs = []
for command in section.findall('./require/command'):
proc_name = command.attrib['name']
assert(all_procs[proc_name].alias == None)
if proc_name not in removed_procs:
section_procs.append(all_procs[proc_name])
section_enums = []
for enum in section.findall('./require/enum'):
section_enums.append(all_enums[enum.attrib['name']])
blocks.append(VersionBlock(parse_version(section.attrib['number']), section_procs, section_enums))
return blocks
gles_blocks = parse_version_blocks('gles2')
desktop_gl_blocks = parse_version_blocks('gl', core_removed_procs)
# Compute the blocks for headers such that there is no duplicate definition
already_added_header_procs = set()
already_added_header_enums = set()
header_blocks = []
def add_header_block(description, block):
block_procs = []
for proc in block.procs:
if not proc.glProcName() in already_added_header_procs:
already_added_header_procs.add(proc.glProcName())
block_procs.append(proc)
block_enums = []
for enum in block.enums:
if not enum.name in already_added_header_enums:
already_added_header_enums.add(enum.name)
block_enums.append(enum)
if len(block_procs) > 0 or len(block_enums) > 0:
header_blocks.append(HeaderBlock(description, block_procs, block_enums))
for block in gles_blocks:
add_header_block('OpenGL ES {}.{}'.format(block.version.major, block.version.minor), block)
for block in desktop_gl_blocks:
add_header_block('Desktop OpenGL {}.{}'.format(block.version.major, block.version.minor), block)
return {
'gles_blocks': gles_blocks,
'desktop_gl_blocks': desktop_gl_blocks,
'header_blocks': header_blocks,
}
class OpenGLLoaderGenerator(Generator):
def get_description(self):
return 'Generates code to load OpenGL function pointers'
def add_commandline_arguments(self, parser):
parser.add_argument('--gl-xml', required=True, type=str, help ='The Khronos gl.xml to use.')
def get_file_renders(self, args):
params = compute_params(etree.parse(args.gl_xml).getroot())
return [
FileRender('opengl/OpenGLFunctionsBase.cpp', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.cpp', [params]),
FileRender('opengl/OpenGLFunctionsBase.h', 'dawn_native/opengl/OpenGLFunctionsBase_autogen.h', [params]),
FileRender('opengl/opengl_platform.h', 'dawn_native/opengl/opengl_platform_autogen.h', [params]),
]
def get_dependencies(self, args):
return [os.path.abspath(args.gl_xml)]
if __name__ == '__main__':
sys.exit(run_generator(OpenGLLoaderGenerator()))