// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_TINT_INSPECTOR_TEST_INSPECTOR_RUNNER_H_ #define SRC_TINT_INSPECTOR_TEST_INSPECTOR_RUNNER_H_ #include #include #include "gtest/gtest.h" #include "tint/tint.h" namespace tint::inspector { /// Utility class for running shaders in inspector tests class InspectorRunner { public: InspectorRunner(); virtual ~InspectorRunner(); /// Create a Program with Inspector from the provided WGSL shader. /// Should only be called once per test. /// @param shader a WGSL shader /// @returns a reference to the Inspector for the built Program. Inspector& Initialize(std::string shader); protected: /// File created from input shader and used to create Program. std::unique_ptr file_; /// Program created by this runner. std::unique_ptr program_; /// Inspector for |program_| std::unique_ptr inspector_; }; } // namespace tint::inspector #endif // SRC_TINT_INSPECTOR_TEST_INSPECTOR_RUNNER_H_