enable f16; fn transpose_06794e() { var arg_0 = mat3x3(f16(), f16(), f16(), f16(), f16(), f16(), f16(), f16(), f16()); var res : mat3x3 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_06794e(); return vec4(); } @fragment fn fragment_main() { transpose_06794e(); } @compute @workgroup_size(1) fn compute_main() { transpose_06794e(); }