fn determinant_2b62ba() { var res : f32 = determinant(mat3x3<f32>()); } @stage(vertex) fn vertex_main() -> @builtin(position) vec4<f32> { determinant_2b62ba(); return vec4<f32>(); } @stage(fragment) fn fragment_main() { determinant_2b62ba(); } @stage(compute) @workgroup_size(1) fn compute_main() { determinant_2b62ba(); }