[[group(1), binding(0)]] var arg_0 : texture_2d; fn textureLoad_c2a480() { var res : vec4 = textureLoad(arg_0, vec2(), 1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_c2a480(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_c2a480(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureLoad_c2a480(); }