#include using namespace metal; template inline vec operator*(matrix lhs, packed_vec rhs) { return lhs * vec(rhs); } template inline vec operator*(packed_vec lhs, matrix rhs) { return vec(lhs) * rhs; } template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct S { /* 0x0000 */ float3x3 tint_symbol; /* 0x0030 */ packed_float3 vector; /* 0x003c */ tint_array tint_pad; }; fragment void tint_symbol_1(const constant S* tint_symbol_2 [[buffer(0)]]) { float3 const x = ((*(tint_symbol_2)).vector * (*(tint_symbol_2)).tint_symbol); return; }