#version 310 es #extension GL_AMD_gpu_shader_half_float : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { float16_t v = 3.0hf; f16vec2 v2 = f16vec2(v); f16vec3 v3 = f16vec3(v); f16vec4 v4 = f16vec4(v); }