struct buf0 { one : i32, } @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn func_() -> i32 { var ret : i32; var i : i32; ret = 0; i = 3; loop { let x_39 : i32 = i; let x_40 : i32 = i; if ((x_39 > (x_40 & 1))) { } else { break; } let x_44 : i32 = ret; ret = (x_44 + 1); continuing { let x_47 : i32 = x_8.one; let x_48 : i32 = i; i = (x_48 - x_47); } } let x_50 : i32 = ret; return x_50; } fn main_1() { let x_29 : i32 = func_(); if ((x_29 == 2)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }