struct strided_arr { @size(16) el : i32, } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr, } var x_GLF_global_loop_count : i32; var x_GLF_color : vec4; @group(0) @binding(0) var x_6 : buf0; fn main_1() { x_GLF_global_loop_count = 0; loop { let x_30 : i32 = x_GLF_global_loop_count; if ((x_30 < 100)) { } else { break; } let x_33 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_33 + 1); let x_35 : i32 = x_GLF_global_loop_count; let x_36 : i32 = x_GLF_global_loop_count; if (((x_35 * x_36) > 10)) { break; } } let x_41 : i32 = x_GLF_global_loop_count; if ((x_41 == 4)) { let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_50 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_53 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_56 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_47), f32(x_50), f32(x_53), f32(x_56)); } else { let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_61 : f32 = f32(x_60); x_GLF_color = vec4(x_61, x_61, x_61, x_61); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }