struct buf0 { resolution : vec2, } var gl_FragCoord : vec4; @group(0) @binding(0) var x_7 : buf0; var map : array; var x_GLF_color : vec4; fn main_1() { var pos : vec2; var ipos : vec2; var i : i32; var p : vec2; var canwalk : bool; var v : i32; var directions : i32; var j : i32; var d : i32; let x_59 : vec4 = gl_FragCoord; let x_62 : vec2 = x_7.resolution; pos = (vec2(x_59.x, x_59.y) / x_62); let x_65 : f32 = pos.x; let x_69 : f32 = pos.y; ipos = vec2(i32((x_65 * 16.0)), i32((x_69 * 16.0))); i = 0; loop { let x_77 : i32 = i; if ((x_77 < 256)) { } else { break; } let x_80 : i32 = i; map[x_80] = 0; continuing { let x_82 : i32 = i; i = (x_82 + 1); } } p = vec2(0, 0); canwalk = true; v = 0; loop { var x_104 : bool; var x_124 : bool; var x_144 : bool; var x_164 : bool; var x_105_phi : bool; var x_125_phi : bool; var x_145_phi : bool; var x_165_phi : bool; let x_88 : i32 = v; v = (x_88 + 1); directions = 0; let x_91 : i32 = p.x; let x_92 : bool = (x_91 > 0); x_105_phi = x_92; if (x_92) { let x_96 : i32 = p.x; let x_99 : i32 = p.y; let x_103 : i32 = map[((x_96 - 2) + (x_99 * 16))]; x_104 = (x_103 == 0); x_105_phi = x_104; } let x_105 : bool = x_105_phi; if (x_105) { let x_108 : i32 = directions; directions = (x_108 + 1); } let x_111 : i32 = p.y; let x_112 : bool = (x_111 > 0); x_125_phi = x_112; if (x_112) { let x_116 : i32 = p.x; let x_118 : i32 = p.y; let x_123 : i32 = map[(x_116 + ((x_118 - 2) * 16))]; x_124 = (x_123 == 0); x_125_phi = x_124; } let x_125 : bool = x_125_phi; if (x_125) { let x_128 : i32 = directions; directions = (x_128 + 1); } let x_131 : i32 = p.x; let x_132 : bool = (x_131 < 14); x_145_phi = x_132; if (x_132) { let x_136 : i32 = p.x; let x_139 : i32 = p.y; let x_143 : i32 = map[((x_136 + 2) + (x_139 * 16))]; x_144 = (x_143 == 0); x_145_phi = x_144; } let x_145 : bool = x_145_phi; if (x_145) { let x_148 : i32 = directions; directions = (x_148 + 1); } let x_151 : i32 = p.y; let x_152 : bool = (x_151 < 14); x_165_phi = x_152; if (x_152) { let x_156 : i32 = p.x; let x_158 : i32 = p.y; let x_163 : i32 = map[(x_156 + ((x_158 + 2) * 16))]; x_164 = (x_163 == 0); x_165_phi = x_164; } let x_165 : bool = x_165_phi; if (x_165) { let x_168 : i32 = directions; directions = (x_168 + 1); } var x_229 : bool; var x_242 : bool; var x_281 : bool; var x_295 : bool; var x_335 : bool; var x_348 : bool; var x_387 : bool; var x_400 : bool; var x_230_phi : bool; var x_243_phi : bool; var x_282_phi : bool; var x_296_phi : bool; var x_336_phi : bool; var x_349_phi : bool; var x_388_phi : bool; var x_401_phi : bool; let x_170 : i32 = directions; if ((x_170 == 0)) { canwalk = false; i = 0; loop { let x_179 : i32 = i; if ((x_179 < 8)) { } else { break; } j = 0; loop { let x_186 : i32 = j; if ((x_186 < 8)) { } else { break; } let x_189 : i32 = j; let x_191 : i32 = i; let x_196 : i32 = map[((x_189 * 2) + ((x_191 * 2) * 16))]; if ((x_196 == 0)) { let x_200 : i32 = j; p.x = (x_200 * 2); let x_203 : i32 = i; p.y = (x_203 * 2); canwalk = true; } continuing { let x_206 : i32 = j; j = (x_206 + 1); } } continuing { let x_208 : i32 = i; i = (x_208 + 1); } } let x_211 : i32 = p.x; let x_213 : i32 = p.y; map[(x_211 + (x_213 * 16))] = 1; } else { let x_217 : i32 = v; let x_218 : i32 = directions; d = (x_217 % x_218); let x_220 : i32 = directions; let x_221 : i32 = v; v = (x_221 + x_220); let x_223 : i32 = d; let x_224 : bool = (x_223 >= 0); x_230_phi = x_224; if (x_224) { let x_228 : i32 = p.x; x_229 = (x_228 > 0); x_230_phi = x_229; } let x_230 : bool = x_230_phi; x_243_phi = x_230; if (x_230) { let x_234 : i32 = p.x; let x_237 : i32 = p.y; let x_241 : i32 = map[((x_234 - 2) + (x_237 * 16))]; x_242 = (x_241 == 0); x_243_phi = x_242; } let x_243 : bool = x_243_phi; if (x_243) { let x_246 : i32 = d; d = (x_246 - 1); let x_249 : i32 = p.x; let x_251 : i32 = p.y; map[(x_249 + (x_251 * 16))] = 1; let x_256 : i32 = p.x; let x_259 : i32 = p.y; map[((x_256 - 1) + (x_259 * 16))] = 1; let x_264 : i32 = p.x; let x_267 : i32 = p.y; map[((x_264 - 2) + (x_267 * 16))] = 1; let x_272 : i32 = p.x; p.x = (x_272 - 2); } let x_275 : i32 = d; let x_276 : bool = (x_275 >= 0); x_282_phi = x_276; if (x_276) { let x_280 : i32 = p.y; x_281 = (x_280 > 0); x_282_phi = x_281; } let x_282 : bool = x_282_phi; x_296_phi = x_282; if (x_282) { let x_286 : i32 = p.x; let x_288 : i32 = p.y; let x_291 : array = map; map = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); map = x_291; let x_294 : i32 = map[(x_286 + ((x_288 - 2) * 16))]; x_295 = (x_294 == 0); x_296_phi = x_295; } let x_296 : bool = x_296_phi; if (x_296) { let x_299 : i32 = d; d = (x_299 - 1); let x_302 : i32 = p.x; let x_304 : i32 = p.y; map[(x_302 + (x_304 * 16))] = 1; let x_309 : i32 = p.x; let x_311 : i32 = p.y; map[(x_309 + ((x_311 - 1) * 16))] = 1; let x_317 : i32 = p.x; let x_319 : i32 = p.y; let x_321 : array = map; map = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); map = x_321; map[(x_317 + ((x_319 - 2) * 16))] = 1; let x_326 : i32 = p.y; p.y = (x_326 - 2); } let x_329 : i32 = d; let x_330 : bool = (x_329 >= 0); x_336_phi = x_330; if (x_330) { let x_334 : i32 = p.x; x_335 = (x_334 < 14); x_336_phi = x_335; } let x_336 : bool = x_336_phi; x_349_phi = x_336; if (x_336) { let x_340 : i32 = p.x; let x_343 : i32 = p.y; let x_347 : i32 = map[((x_340 + 2) + (x_343 * 16))]; x_348 = (x_347 == 0); x_349_phi = x_348; } let x_349 : bool = x_349_phi; if (x_349) { let x_352 : i32 = d; d = (x_352 - 1); let x_355 : i32 = p.x; let x_357 : i32 = p.y; map[(x_355 + (x_357 * 16))] = 1; let x_362 : i32 = p.x; let x_365 : i32 = p.y; map[((x_362 + 1) + (x_365 * 16))] = 1; let x_370 : i32 = p.x; let x_373 : i32 = p.y; map[((x_370 + 2) + (x_373 * 16))] = 1; let x_378 : i32 = p.x; p.x = (x_378 + 2); } let x_381 : i32 = d; let x_382 : bool = (x_381 >= 0); x_388_phi = x_382; if (x_382) { let x_386 : i32 = p.y; x_387 = (x_386 < 14); x_388_phi = x_387; } let x_388 : bool = x_388_phi; x_401_phi = x_388; if (x_388) { let x_392 : i32 = p.x; let x_394 : i32 = p.y; let x_399 : i32 = map[(x_392 + ((x_394 + 2) * 16))]; x_400 = (x_399 == 0); x_401_phi = x_400; } let x_401 : bool = x_401_phi; if (x_401) { let x_404 : i32 = d; d = (x_404 - 1); let x_407 : i32 = p.x; let x_409 : i32 = p.y; map[(x_407 + (x_409 * 16))] = 1; let x_414 : i32 = p.x; let x_416 : i32 = p.y; map[(x_414 + ((x_416 + 1) * 16))] = 1; let x_422 : i32 = p.x; let x_424 : i32 = p.y; map[(x_422 + ((x_424 + 2) * 16))] = 1; let x_430 : i32 = p.y; p.y = (x_430 + 2); } } let x_434 : i32 = ipos.y; let x_437 : i32 = ipos.x; let x_440 : i32 = map[((x_434 * 16) + x_437)]; if ((x_440 == 1)) { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); return; } continuing { let x_444 : bool = canwalk; if (x_444) { } else { break; } } } x_GLF_color = vec4(0.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }