enable f16; fn frexp_ae4a66() { var arg_0 = vec3(1.0h); var res = frexp(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { frexp_ae4a66(); return vec4(); } @fragment fn fragment_main() { frexp_ae4a66(); } @compute @workgroup_size(1) fn compute_main() { frexp_ae4a66(); }