enable f16; fn smoothstep_c43ebd() { var arg_0 = vec4(2.0h); var arg_1 = vec4(4.0h); var arg_2 = vec4(3.0h); var res : vec4 = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_c43ebd(); return vec4(); } @fragment fn fragment_main() { smoothstep_c43ebd(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_c43ebd(); }