fn transpose_c1b600() { var arg_0 = mat4x4(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat4x4 = transpose(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_c1b600(); return vec4(); } @fragment fn fragment_main() { transpose_c1b600(); } @compute @workgroup_size(1) fn compute_main() { transpose_c1b600(); }