[[block]] struct buf0 { zero : i32; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var a : i32; let x_25 : i32 = x_6.zero; a = x_25; let x_26 : i32 = a; if ((x_26 == 0)) { let x_31 : i32 = a; a = (x_31 + 1); } else { let x_33 : i32 = a; a = (x_33 + 1); } let x_35 : i32 = a; if ((x_35 == 1)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }